Nothing: a multimedia screaMachine performance
As set up and performed at Moving Image Gallery
NYC May 2000
Duration: 15 minutes

In Nothing, mathematical studies into the nature of the universe (such as chaos theory, entropy and emergent systems studies etc.) are the source material used to put together a representation of a ‘creation theory’. Like a computer program, its genesis lies in the construction of simple structures which, when combined, produce extraordinary complexity. Using elements from ‘Big Bang’ theory variations, including the assumption that a void can develop unevenness resulting in fluctuation (an opportunity for God theorists to interject "the hand of God at play"), this piece puts forward the notion that the universe is a simple fluctuation in a void. The sequence of ‘something’ developing out of nothing only to fade back into nothingness again — is represented (in the video projections) by a quiver in an otherwise flat timeline. Using a variety of technologies and mechanisms, Nothing concentrates on this sequence, exploring fluctuations within the fluctuation and relating them directly to the universe as we experience it.

Nothing consists of a performer standing behind a stack of electronic audio equipment that produces and modulates the audio program. At his feet is a smoke machine flanked by two slide projectors, pointed at the ceiling. Each slide projector has a mechanically rotating prism mounted in the path of its beam causing the beam to split and move about the room in looping patterns. Two similar devices are located on either side of the audio stack, their beams crossing each other as they point at opposite walls and another shoots straight out towards the audience. They project the word ‘NOTHING. Each mechanism and prism is different resulting in five variations of diffraction and motion. The beams traverse the ‘smoke’-filled room like a lighthouse beam in fog. The word ‘NOTHING’ separates into multiple moving miniatures which in turn split and move away to infinity, only to be sucked back in and recombined, paralleling the fluctuation in the void that is the central theme of the piece. Two video projectors each project the same video program, one onto the floor directly in front of the audio stack and one on to a sidewall. In front of the performer, atop the audio stack is a Theremin which the performer ‘plays’, using it as an interface to modulate the path of digital audio feeds through the audio stack, somewhat similar to a DJ mixing records. A Theremin is a very early synthesizer, which, instead of having a keyboard, has two antennae, one vertical to modulate frequency, and one horizontal to modulate amplitude. It is played by moving one’s hands in the air around the antennae. The closer one’s hand gets to the vertical antenna, the higher the note. The volume is controlled similarly with the other hand and the horizontal antenna. During the first half of the performance synthetic smoke is sporadically released into the active space in front of the performer. It rises and diffuses, highlighting the moving beams from the slide projectors and the static, though dynamic, color beams of the video projectors. The smoke is fully diffused by the performance’s end.

Nothing starts with video projections of a simple white line on a black field, a graphic timeline. A distortion gradually emerges in the line to become an amorphous shape that fluctuates in and out of existence. Over time, more fluctuations appear and interact to produce constant fluctuation. This fluctuation grows more and more complex, eventually encompassing images of nebulae and planetary systems, etc. At its most detailed, images from the personal life and experiences of the artist come to the fore. The projected area is filled with images that obviously continue beyond the frame, reflecting the impossibility of displaying or viewing "everything" at such a level of detail, in stark contrast to the neatly confined forms and images at the beginning. All images and details are soon engulfed in fractal forms, which fluctuate and diminish back to the static white line on the black field.

The audio track, being mixed live by the performer, follows a similar dynamic to the video in that it starts with simple waveforms and gradually becomes more complex. Slow sweeping analog synthesizer sounds (such as those produced in the early years of the synthesizer) gradually evolve into a fast paced, highly rhythmic ‘Jungle/Drum‘n’Bass’ dance beat with state of the art digital sound generation and digital sample sequencing. It features sampled spoken words (the voice of John Barrymore in the 1931 black and white movie ‘Svengali’). Phrases including "There is nothing in your mind", "There is nothing in your soul" and "There is nothing in your heart", first arise as the level of complexity in the video reaches the point where recognizable objects, such as stars and planetary systems, appear. As this interaction continues, the sampled phrase "I do love you" is heard, triggering the barrage of images generated from ‘home movies’ that feature the artist and members of his family. Using the gestural interface (the Theremin), the performer continually ‘mixes’ the audio elements.

Nothing intermingles elements of space, time, action, antiquated and state-of-the-art technologies, and ephemerality into an experiential, finite whole. The basic elements used to construct this piece are waveforms, produced in a variety of ways, including animated graphic representations of waveforms, audio waveforms, synthesized with digital equipment or gleaned from the interference patterns of oscillating electronic circuits, and light waveforms produced by digital synthesis and mechanical means. The intention was to create a spectrum of waveforms ranging from analog to digital, to follow ‘time’s arrow’, to add linear qualities into what is essentially a looping continuum. Like many chaotic systems and systems displaying emergent properties, the structure (of the performance) results from the combination of these waveforms which, when overlaid, produce rhythm and pattern of a far more complex and subtle nature than their contributing elements. Bifurcations, such as appear in chaotic systems, are used to link or separate ideas. Meanings emerge from the juxtaposition of seemingly unrelated parts. Deliberate random elements give momentum to the creation of structure. The time-based, and content-oriented, structure is fixed in the projected video, like a graph of a chaotic system covering a finite time period. Each mechanical looping of diffracted textual images produced by the various slide projector/rotating prism devices has its own structure and form which, in combination with the others, produce a fluctuating second structure that competes with the fixed structure of the video projections. The third and most dynamic structure, is generated by the live interaction between performer and audio track. The overall structure, produced by the interaction of the above three, continuously loops in on itself due to the performer reacting to the structure of the present, making changes, which create the next ‘present’ and therefore the next stimulus for the performer to react to. It is a delicate balance of multiple parameter feeds that the performer juggles while trying to keep the ‘gestalt’ of the piece in line with the fixed timelines and pattern of both the video projections and the digital audio feeds that he is manipulating live.

A mixture of simple low-tech and complex state-of-the-art technologies is used. The Theremin is an example of an early electronic sound generator (simple oscillators form interference patterns to produce waveforms), yet it is being used to control the flow of complex digital soundforms produced with the latest fractal sound design software. Equally, the slide projectors, simple light sources casting shadows from miniature images with mechanized prisms splitting the beams, are in stark contrast to the high-tech video projections containing animated motion graphics which track the spoken word audio samples with the words in text form. The smoke machine produces physical synthesized smoke clouds which are examples of complex natural chaotic systems, through which all the projections, both video and mechanized slide, pass. Elements of the smoke clouds are thus add into the projected images while the colors and vital motions of the projections are picked up in the body of the clouds. As the performance progresses, the physical clouds diffuse and are replaced by digitally generated fractal clouds (fractal mathematics is derived from mathematical descriptions of chaotic systems). The physical is replaced by the virtual; both are ephemeral, time-based, complex and beautiful; the metamorphosis from one to the other provides another example of linear progression. ‘Time’s arrow’ — the necessary linear direction for the passing of time to uphold entropy equations and a factor in the dismissal of time reversal theories about the eventual collapse of the universe — is reflected in many elements of the performance as it offers up its own theory of eventual ‘fade’ to nothingness. In deference to ‘time’s arrow’, Nothing suggests a continuous progression towards nothingness and not a reversal of all that led to the peak of physicality. The physical nature of the piece itself diminishes with the dissipation of the smoke and the fading of the projector beams as they are switched off.

After viewing this performance, a number of audience members independently commented that the performer "looked like God creating the universe". With the performer in the center of his synthetic environment, controlling and sustaining it, it is, of course, natural and fitting to read the performer as God (as any artist is God of the landscape/environment they create). What makes that reading all the more interesting is that this ‘God’ has created a universe/product that celebrates godlessness. As such, the piece is a mystical experience that defies mysticism. The motions of the performer — due to their interactive nature and the stimulus-response interaction between video content and performer, and also due to the not-touching-anything-but-air nature of the Theremin interface — conjure up images of druids or witches reciting spells over boiling cauldrons (especially as the ‘smoke’ rises through the projector beams surrounding the performer) or, indeed, many classic images of God creating the world. The performer seems to pull the sounds and images out of the ‘ether’. He is animated in concert with his technological cauldron and the resultant expanding and contracting ephemeral environment. It is appropriate that a ‘totality’ decipherable on mystical terms should emerge out of the combination of non-mystical elements; this is central to the notion put forth (by Nothing) that the mystical nature of the real universe is accidental and imposed on it by the thought processes of mankind. The idea of preaching or demonstrating a doctrine, as performed by most religions through ritual, is paralleled by Nothing and heightened by the use of the voice of the classic mesmerist Svengali. The sampled phrases, hypnotic and repetitive, fixed on delivering the message about the lack of sentient causation in our perceived world, are like ritual phrases reiterated by church goers and other ritual participants, but unlike these, they do not serve to uphold the beliefs of God doctrines, rather they undermine all including themselves. Similarly the title - Nothing – and the projections of the word ‘NOTHING’ highlight the essential paradox of the piece, they have substance and meaning while denying both.

The motivation for Nothing is directly linked to the paradox existent in myself that recognizes humanity as a very minor cog in the mechanism of this universe on a macro level, views the human race as a viral infestation on a planetary level and an absurd, complex, unjust mechanism on a micro (human) level, while at the same time reveling in humanity and enjoying the advances of technological progression and human society, hence the "I do love you" phrase that introduces the human level imagery in the video projections

Linear elements:
timeline
finite timed performance
synthesized fog - projected fractal clouds
Theremin (antiquated) - 60s synths (old fashioned) - digital samples (current)
slow - fast
simple - complex
contained - beyond the frame
mechanical - computerized
physical - virtual
static - motion

looping elements:
all waveform elements are looped with differing frequencies of pattern and repetition, some more subtle than others
video loops
looping filter effects (both audio and video)
mechanical loops
gestural loops
musical loops (rhythm and melody)
looping edit points (cut to audio rhythms)
repetition of sculptural/spatial elements
interactivity (video - performer - audio)

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© Gearóid Dolan, 2004. All rights reserved